The only way this would work is if the cells were the same size (the image inside the cell can be whatever size as long as it fits in the cell). In the middle and bottom pics you have sprites both 1 tile and 2 tiles in height (and I think width?) the program can’t read sprites on the same sheet with different heights and widths. In addition, you can’t put sprites with different cell heights in one sprite sheet. (This is when the “$” is used, and this is primarily for singular sprite sheets) 1st row is down movement, 2nd row is left, 3rd row is right, and 4th row is facing up. The way you can use those is up to you, but if you look at the default sprites this shows an example of how the program reads them. Rpgmaker’s sprites are supposed to have 12 equal cells split into 4 rows and 3 columns. Undertale was not made in rpgmaker so the way those sprites have been formatted are not compatible with the way rpgmaker reads sprites.
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